PAUSED
DIPLOMACYOpposing Force
Status
Attitude
Forces
Ceasefire
OPFOR requests a ceasefire.
Each faction listens when it is losing or when you pay tribute. AI factions also fight each other. A peace treaty needs a ceasefire held for 2+ minutes and a Friendly attitude. Any attack during a truce restarts the war.
FRONTLINE
MODERN COMMAND
Briefing: Rival armies have dug in across the region. Deploy your Command Center, secure the oil fields and towns, and wipe every enemy structure off the map — or force them to the table.
LMB select / drag box
RMB move · attack · harvest
R attack-move
X stop
Ctrl+1-9 groups
WASD/Arrows/edges scroll
Wheel zoom
MISSION
Field Manual
Controls
- Left-click select · drag box-select · Shift add
- Double-click select all of that type on screen
- Right-click move / attack enemy / harvest oil
- R then click: attack-move (fight on the way)
- X stop · Q select whole army · H jump to base
- Ctrl+1-9 set group · 1-9 recall (twice to jump)
- F airstrike (when ready) · P pause · Esc cancel
- Scroll with WASD, arrow keys, screen edges, middle-drag or the minimap
- Mouse wheel or +/- zoom · Z reset zoom
- With a factory/barracks selected, right-click sets a rally point
- Walls: pick Concrete Wall, then click-drag to lay a line ($50 a segment)
- Cities: park ground units next to a City Hall to capture it for +$240/min and vision. Contested halls don't flip.
- Forests regrow from saplings a while after trees are cut
- Diplomacy: ceasefires, tribute and peace treaties with OPFOR (top bar)
- Bulldozer: right-click forest or rocks to clear them for lumber / stone money
- Borders: your HQ, buildings and cities claim territory. Structures must go inside it. Enemy ground troops in your land suffer attrition unless a Supply Truck is near them.
- Research Lab: research upgrades one at a time in the Research tab (armor, damage, sight, income, borders)
- Infantry think for themselves: under fire they dash to cover (rocks, trees, walls, buildings), crouch, and lean out to shoot. Heavy fire pins them down. Riflemen throw grenades at troops behind cover.
- Wounded: badly hit soldiers go down bleeding and scream for a medic; if strong enough they crawl to cover. Nearby infantry or a Field Medic drag them to safety and patch them up before they bleed out.
- Close quarters: blasts throw men through the air and leave survivors dazed. Soldiers vault walls, slide into cover, dive from grenades (or throw them back) and fight hand to hand.
- Armor: tanks crush enemy walls, rounds can ricochet off the front plate, and a blown track leaves a tank stuck until a Bulldozer repairs it (right-click the tank with a dozer selected; idle dozers nearby go on their own).
- FPV Operator (Infantry, needs Comms Center): flies kamikaze drones at enemy troops and tanks. Soldiers hear drones coming, shoot at them and dive clear.
- Transport Helicopter (Helipad): right-click it with infantry selected to board (up to 6). Press U to land and unload, or Ctrl+right-click a spot to fly there and drop them. Landed choppers can be hit by anything; if one is shot down low, some troops get out.
- Trade Convoys (War Factory): drive between your HQ and captured cities for cash; 2 per city held
How to win
- Build Power Plants first. Low power halves production and shuts down radar and defenses.
- A Refinery comes with a Supply Truck. Trucks pump crude from dark oil pools and haul it home for credits.
- Rifles beat infantry, rockets beat armor and helicopters, tanks anchor the line, MLRS shells from long range, AA stops air.
- Infantry in forest takes less damage. Vehicles can't enter forest.
- The Comms Center lights up the minimap and charges an airstrike.
- Destroy every enemy structure to win.
Restart mission?
Your current battle will be lost.